helpful text archive

Archive for May 2008

ADM-Nino Muniz:

LS do not depend on finishing.

When a player shoots at goal, one of two skills is used to calculate the shot strength: finishing (if the shot is made inside the area or in the neighborhood of it; or LS, if the shot comes from farther away.

I’m going to make the line that defines that a shot uses either LS or finishing into a circle around the goal, and I’m probably going to make the distance smaller so LS’s will bear even more importance in 2.5. Shot speed will be reevaluated too.


Does stamina have any effect on positioning?

Nino: yes it does!


Players with higher game vision are unlikely to pass to players that are offside. Lower game vision can lead to such mistakes. When a player makes a pass, he will evaluate the position *at that moment* of the player he’s passing to.

Nino about positioning in ME v.2.5:

Players with greater positioning react faster to changes on the pitch. A forward with low positioning will be more likely to be caught offside.

This is a change for 2.5: positioning not only is the speed players move without the ball, but also the speed they react to changes. A player with higher positioning is much more likely to be well positioned in *all situations*.

Nino: Acceleration is exactly the same for all players (for now). A player with greater speed skill can only reach higher speeds than players with lower speed skill, but he will accelerate at the same rate as any other player.

ADM-Nino Muniz: Was the pass really perfect? What we see sometimes is that the pass IS received by the intended player, but clearly not in the place it should have gone to in the first place.
And, the LP and SP skills (and mostly every other that plays with possible mistakes) only reduce the posibility of something going wrong; things can go right even with low skills, although I must say there are low chances of that happening. It’s like the common misconception that a 20 dribbler always beats a 18 tackler or some ridiculous thing of the sort I’ve seen thrown around these forums. Being a 20 minimizes the chances of something going wrong, although it can happen; being 0 maximizes the chances of something going wrong, but you still can get it right.

You guys have no possibility of seeing this given that most players are pretty average in terms of skills right now, but believe me, a match between full-skilled players (everything 20) plays a lot different than a bot vs. bot match.


In the way ME works now, having 18-20, doesn’t learn you to do something but to have a less chance of making a mistake In this model a player starts from 1 and can get at most to 2.

ADM-Nino Muniz: Although that’s true to some skills, to others it is not. Being 20 in some skills makes it impossible to do mistakes, i.e. you’ll do exactly what you’re supposed to do (in the code) without any random variables.

ADM-Nino Muniz: Yes, an 18 dribbler can beat a 20 tackler.

ADM-Nino Muniz: Technique control the hight but not in that way; in SP it makes your pass go near the ground yea, but in LP it makes the pass go in the correct height to reach your teammate. Low technique can cause the pass to go too high, or too low.


  • None
  • oooooo: oooooooooo
  • Andrei: This is about the skills from a game... that's what they do in-game. Try ;)
  • Evan McKenzie: The term speed is sometimes ambiguous, in football pace is what most coaches refer to as the movements towards something or someone or covering dista