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Short and long passes and some other stuff about 20 vs 18, etc skills and which skills can go wrong and which can’t [en]

Posted on: 3 May, 2008

ADM-Nino Muniz: Was the pass really perfect? What we see sometimes is that the pass IS received by the intended player, but clearly not in the place it should have gone to in the first place.
And, the LP and SP skills (and mostly every other that plays with possible mistakes) only reduce the posibility of something going wrong; things can go right even with low skills, although I must say there are low chances of that happening. It’s like the common misconception that a 20 dribbler always beats a 18 tackler or some ridiculous thing of the sort I’ve seen thrown around these forums. Being a 20 minimizes the chances of something going wrong, although it can happen; being 0 maximizes the chances of something going wrong, but you still can get it right.

You guys have no possibility of seeing this given that most players are pretty average in terms of skills right now, but believe me, a match between full-skilled players (everything 20) plays a lot different than a bot vs. bot match.


In the way ME works now, having 18-20, doesn’t learn you to do something but to have a less chance of making a mistake In this model a player starts from 1 and can get at most to 2.

ADM-Nino Muniz: Although that’s true to some skills, to others it is not. Being 20 in some skills makes it impossible to do mistakes, i.e. you’ll do exactly what you’re supposed to do (in the code) without any random variables.

ADM-Nino Muniz: Yes, an 18 dribbler can beat a 20 tackler.


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