helpful text archive

Nino: Acceleration is exactly the same for all players (for now). A player with greater speed skill can only reach higher speeds than players with lower speed skill, but he will accelerate at the same rate as any other player.


ADM-Nino Muniz: Was the pass really perfect? What we see sometimes is that the pass IS received by the intended player, but clearly not in the place it should have gone to in the first place.
And, the LP and SP skills (and mostly every other that plays with possible mistakes) only reduce the posibility of something going wrong; things can go right even with low skills, although I must say there are low chances of that happening. It’s like the common misconception that a 20 dribbler always beats a 18 tackler or some ridiculous thing of the sort I’ve seen thrown around these forums. Being a 20 minimizes the chances of something going wrong, although it can happen; being 0 maximizes the chances of something going wrong, but you still can get it right.

You guys have no possibility of seeing this given that most players are pretty average in terms of skills right now, but believe me, a match between full-skilled players (everything 20) plays a lot different than a bot vs. bot match.


In the way ME works now, having 18-20, doesn’t learn you to do something but to have a less chance of making a mistake In this model a player starts from 1 and can get at most to 2.

ADM-Nino Muniz: Although that’s true to some skills, to others it is not. Being 20 in some skills makes it impossible to do mistakes, i.e. you’ll do exactly what you’re supposed to do (in the code) without any random variables.

ADM-Nino Muniz: Yes, an 18 dribbler can beat a 20 tackler.

ADM-Nino Muniz: Technique control the hight but not in that way; in SP it makes your pass go near the ground yea, but in LP it makes the pass go in the correct height to reach your teammate. Low technique can cause the pass to go too high, or too low.

ADM-Nino Muniz:
Game Vision is IMO very important, it’s just that its effects are not noticeable in “short” game analysis. It has however an impact, and vast portions of what a player can do in the game are affected by the GV skill.


Hmm… you’re wrong on that one mate. GV does play a role on deciding who to pass to.

Nino about speed for defenders:

Speed, in my point of view, is very important to defenders. If someone tries to make a cutting pass, you will use speed to outrun the forward trying to reach the ball. The same happens when pursuing a forward and the such.

Trying to get to the ball or to a player is always determined by Speed.

I’ll use “easy” numbers to make it clear.
Let’s imagine that for each match you’ll get 10 experience points.

If you play from 60 to 90m (or more) you’ll get all the 10 points.
If you play 50m, you’ll get 8,3 points.
If you play 30, you’ll get 5 points.

Try curve balls: which skills we need to use this IO?

Nino: technique


  • None
  • oooooo: oooooooooo
  • Andrei: This is about the skills from a game... that's what they do in-game. Try ;)
  • Evan McKenzie: The term speed is sometimes ambiguous, in football pace is what most coaches refer to as the movements towards something or someone or covering dista